Monday, July 25, 2011

Blog 3: Physics Extension

For my project, I proposed that I create the framework for adding a custom physics extension powered by Bullet to the open source, 3D graphics rendering engine library Horde3D. This will help in my endeavors to make an independently developed computer game. It will also help others who wish to do the same, as the project will probably consist of an open source patch to the Horde3D base. The framework should be easy to set up, as it involves simply overloading virtual functions in a universal "scene graph" class.

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